
READ: Slay the Spire: Nerd Commando's Watcher Early Guide I personally consider this boss to be the most annoying Act II boss since he can easily end runs with Hyperbeam if you are below half HP. This attack does around 51 damage, but the Automaton will be stunned for the next turn after use. This boss has 3 debuff protection, and a large damaging attack called Hyberbeam. It is recommended to kill them as quickly as possible as they will give the card back to your hand, and they do not respawn. The Bronze Automaton spawns two minions which take two of your strongest cards and hold them until death. The Automaton – Defeated the Bronze Automaton. Make sure to burst the Champ down or have good defense for this fight. At low health, he will enrage, gaining a good chunk of strength, removing all debuffs and adding damage to his next attack. He likes to apply every type of debuff to the player. He has a very large health pool and strong attack and defense. The Champ is quite a straightforward boss. Make sure to focus one medium slime first, as having 4 smaller slimes on the field is worse than 2 small and 1 medium. AOE cards are quite beneficial here as the small slimes still do decent chunks of health. Make sure to time the damage so you do a large chunk of his health before he splits, so his medium and smaller forms have less health. Once at exactly half hp (or under) it will split into 2 smaller slimes.

The Slime Boss does no damage until the third turn where it will do a large chunk. The only mechanic you have to worry about is that the Hexaghost adds Burns to your deck when it deals health damage, and on it’s second large attack it adds 3 Burns+. It’s first attack does a large amount of damage, but every turn after that until it’s 7th turn, it will do substantially less. The Hexaghost in my opinion is the easiest Act I boss as it doesn’t really have any annoying mechanics. Once in his defensive stance he will apply thorns, so make sure to play defensive before attacking to reduce damage done. The trick to the guardian is to force him into his defensive stance before he gets his large 20 or 30+ damaging strike off. I will add some general tips for each boss just in case some people are stuck. There are 3 potential different bosses you can fight at the end of each act, and there are 9 in total. Only one needs to be completed (Act III boss defeated) to gain the achievement.Īgain, these are some progression achievements which just require you to defeat all the bosses in the game. The daily climb is a run of StS which has been significantly altered in specific ways that change each day. However, ? events can be used to obtain this, as they have a chance to contain chests. There are 3 guaranteed chances to gain this, one per each Act. You will have to choose between this and a relic. Sapphire – obtained from non-boss chests.One is found in each Act and they can be found due to the fiery animation around their icon. Emerald – obtained from upgraded elites.Ruby – obtained from rest sites instead of resting or upgrading cards.Once all 3 have been collected, when defeating the Act III boss, a door will open to the final Act.

To reach the heart, one Ruby, Emerald and Sapphire crystal has to be collected throughout the run. The End? – Complete the Ending with the Ironclad, Silent and Defect.Īmethyst+ – Complete the Ending with the Watcher.Ĭompleting the ending requires you to both beat the Act III boss and the Heart. Sapphire+ – Complete the Ending with the Defect.

Ruby+ – Complete the Ending with the Ironclad.Įmerald+ – Complete the Ending with the Silent. Sapphire – Beat the game with the Defect.Īmethyst – Beat the game with the Watcher.īeating the game requires you to traverse up the spire and beat the Act III boss. These achievements are self explanatory and will be obtained via natural progression.
